Field Manual

Complete Guide

Everything in one place: the basics, every tower and its specializations, all enemy types, both campaign acts and their twelve bosses, Ascension progression, Endless mode, and the strategy that separates a quick loss from a high-score run.

The basics

Enemies walk a fixed road toward your gate. Every one that reaches it costs a life. Your job is to turn that road into a killing field.

  1. Place towers on empty ground beside the road. Each costs gold and starts covering its radius immediately.
  2. Kill enemies to earn gold, then spend it on more towers or upgrades. Gold is the only resource during a run.
  3. Click a tower to upgrade it or choose a specialization once it reaches the required level.
  4. Cast spells when a wave breaks through — they are your recovery tools, not your opening move.
  5. Cover both roads in Act II — Stages 8 and 10 split once, while Stage 12 splits and reunites twice.
  6. Prepare for attrition — after every cleared campaign stage, deployed towers return to reserve one level lower. Level-1 towers are lost completely, even when aura-bound.
  7. Survive the wave, then the boss at the end of each stage. Stage 6 unlocks Act II and Endless; clear all twelve stages to finish the campaign.
Pausing freezes the field — you can inspect towers, but you can't place new ones until you resume.

Kill combos — the hidden score multiplier

Every kill within 2.6 seconds of the last one extends your streak. The multiplier climbs as it grows: ×5 kills multiply score by 1.25, ×10 by 1.5, and ×20 by 2. Finishing a ×10 or longer streak grants bonus score on top.

A single enemy reaching the gate breaks the combo with no reward. Protecting your lives protects your score twice over.